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Movin' On Up

Sunday, May 28, 2006
as of tuesday, we are "http://antifanboy.com". no longer does blogspot dirty up our domain name. fix your bookmarks accordingly. we also have hosting; so pretty soon we will open up a brand new set of forums, a monthly podcast/video in place of our usual cover stories, and maybe even open up a store and sell tee shirts (why not, our hosting includes the software). the only problem we're having is getting the little penguin favicon to show up when people are redirected from the dotcom. it shows up on the blogspot addy, but not on the domain redirect. wacky.

*update: right now i'm working on revision 7 of the site. it's gonna knock off a few socks. until then, we might post here, but most of the work will be going toward the redesign. keep checking back! we'll announce the grand re-opening on here, and after that we'll be importing all the archives onto the new wordpad-based system. from that point on, all new posts will be on the new site.

My Next Major Purchases

Tuesday, May 23, 2006
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the newly unleashed macbook is soooo sexy. it takes the black laptop and makes it look good again. i have always been hesitant of switching from pc to mac, but now that you can run windows parrallel with osx, this monolithic ebony sex machine will be my laptop. now that i have an actual job, pretty soon i'll be able to afford it. i'm not cheaping out either, i'm going for the 2gb 667 ddr2 sdram, 120gb serial ata hard drive option. this sucker's gonna run crysis dammit.

i'm also going to get a white dslite, an lg c1500 mobile phone (actuallly want the pebl more, but it's only on tmobile), and the sony handycam hdr hc3. from the looks of my gadget lust, i will be spending a whole lot of time at work. can you say overtime?

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Daxter

Sunday, May 14, 2006
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as far as my pretty ivory white psp is concerned, it's not so much a gaming device as it is a portable media player. it's not a very good PMP at that. ever since i found out that the dicks-for-brains down at the local computer repair shop neglected to hook up my sound card, i've used it to watch television shows or clips that require sound. it's become invaluable, thanks to both their incompetence and my laziness.

sadly, good psp games are few and far between. once in a blue moon something like locoroco or exit comes out (i'll be reviewing both when they are gamefly'd to me, exit is next) but usually it's a lackluster, handicapped port of a ps2 game. until daxter. it was made from the very moment of its conception to be a psp platformer, taking into account everything; from the uncomfortable analog nub to graphical ghosting and the off disc loading.

visually the game is stunning. once you swing the camera around and take a look at daxter, you can see how much work was put into this game. his eyes are smooth and round, big as saucers. his fur is a bright orange and actually looks fuzzy! little animations like the way he walks, crawls, climbs, swings, jumps and attacks are fluid and comical. your very first mission is in a ritzy hotel. this stage alone pushes the graphical capabilities of the psp. other characters and enemies all have details and characteristics that make them unique, and some look better than most ps2 games.

if you plug in your headphones and listen to the game, you'll find a level of sound design rarely implemented in portables. background noise, such as hovercars passing by or steam from a sewer grate complement the clicks and whistles of daxter's enemy bugs, or our hero's padded paws slightly sticking to the ground he walks on. the voice acting is surprisingly well done also. besides daxter and a few other main characters, the voices are unique and fresh. the dialogue can, at times, be quite superb. ...action movie superb, but superb nonetheless. "speak up before these barrels become both ends of the conversation." classic.

the controls are tight, with the usual jump attack shoot and special move button scheme being standard. it's nice not to have a syphon filter laundry list of controls to remember. also, it either detects whether your psp is japanese of not, or simply uses the circle confirm x cancel default. either way, my psp is japanese, and the circle and x buttons' meanings are switched, and i usually have a tough time with american games because of this (think mgs), so brownie points. if you find it uncomfortable controlling the ottsel with the analog stick (who doesn't), you can change that and the camera controls in the options menu.

checkpoints are well placed, most of the time allowing you to continue from a point more convenient than you'd expect, perfect for a portable. load times are the shortest i've witnessed on the disc loading psp, and the trademark graphical ghosting i'm so used to seeing in other psp titles isn't present at all. it would be a massive understatement to say i'm looking forward to more portable games from ready at dawn.

verdict: 9.5/10; buy it, it's definitely the best game available for the psp.

Cover Story May 06: E3 Most Wanted

Friday, May 12, 2006
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this year's e3 was easily the best one yet. three playable next generation consoles, huge announcements for the biggest blockbuster games of the year, and a well organized promotional machine geared toward pleasing visitors of the biggest entertainment event next to the oscars. unfortunately, we didn't get to go (missed the registration date), but there's always next year!

for all the mouse jockeys at home following the torrent of trailers and demos, this year certainly did not disappoint. the flow of information was overwhelming, as the exhibitors finally realised that e3 is just as big a deal to the consumer at home as it is to them. there were a few announcements that blew our socks off, and a fair share of let downs; but overall, e306 has proven that the following year will be the best yet for gamers.

now here's the obligatory wishlist.


jim's E3 most wanted:

ps3
  • mgs4 took a bit of a back seat this year, with no playable demo and an early showing (followed by nothing) but i'll be damned if it didn't leave an impression ...in my chest, the shape of snake's foot. that old bastard's got moxy, i tells ya...
  • heavenly sword looked like the weak link last year, and now it's turning heads with its manic god of war-esque gameplay and stunning visuals. it could be a contender for game of the year 07, that is if halo 3 doesn't come out then. *giggle*
  • final fantasy XIII made me actually want to play a final fantasy game. i never enjoyed the ff series, or any rpg for that matter ('cept earthbound), but the new action intensive approach has caught my eye. that and it's just plain beautiful.
  • assassin's creed might be brilliant. i just haven't seen enough to be completely sure. what i have surmised from the information given to me: i want to play it... badly.
  • resistance looks like a nice mix of gears of war, call of duty, and what killzone should have been.
  • the untitled naughty dog game looks really fun. like tomb raider meets far cry. mwah! magnifique!
  • virtua fighter 5 might turn out to be the best fighting game ever made, and i won't even have to find a japanese arcade to play it.
  • mercenaries 2: its predecessor pretty much tells you this game's going to kick ass. here's hoping for multiplayer mayhem...
  • indiana jones' new physics engine is probably the most advanced i've seen yet. the trailer left some to be desired, but i know what lucasarts is capable of. "you call him docta jones!"
xbox 360
  • halo 3. i cried, nuff sed.
  • splinter cell double agent. did anyone else's pants get tighter? the game looks gorgeous, and that one level in the middle east looks straight out of graw, but way better.
  • rainbow six vegas is really coming together. if the first screens didn't sell me right away, you can bet your sweet ass the first gameplay videos did.
  • lost planet's demo has got me hooked. come launch time, i may need to be fed introvenously, as i will not leave the couch. no catheters though, i prefer a funnel.
  • hitman blood money might satisfy my ever-consuming bloodlust. don't get your hopes up, i said it might.
  • stranglehold promises all the john woo action without travolta, cage or slater.
  • chromehounds might be the new mech series for the 360. god i hope so. fasa's last mech assault was pretty awful, and now they're making that lackluster shadowrun game. that's it. keep 'em busy microsoft.
  • tony hawk's project 8 is the exact direction i wanted them to take this bled turnip of a series. infact, this is what i told them when i tested american wasteland in santa monica...
  • just cause has gone from gta clone to mercenaries/gta clone to a game all by itself in awesomeness. xboxyde has the best (only?) video footage of the demo.
wii
  • super smash bros brawl. they brought in kid icarus, zero suit samus, wario and solid snake. that'll do hal laboratories. that'll do.
  • super mario galaxy takes an entirely new direction, the cold, emptiness of space. sure hope it works.
  • red steel looks fun as shit, but the aiming system still needs work. the ideal situation is to have the wiimote control the view of the screen, instead of the movement of the arm and (eventually) the screen. if they keep it like that, they should add a button to quickly turn left or right 90 degrees, ala lost planet. otherwise, make it more like pc fps'.
  • legend of zelda twilight princess still owns. hooray!
  • warioware smooth moves is just another warioware game. what? like that's a bad thing?
  • excitetruck has all the makings of a great game: nintendo dev team, the "excite" license, and the wii control scheme. it's also an arcadey truck racing game. let's hope like hell it doesn't turn into another "hummer: badlands racing."
  • you might look like an idiot when you play wii sports, but so will your friends. just tell yourself it's the fun that counts. then pop in karaoke revolution and cry.
ps2
  • god of war 2 brings the combos and the surprisingly gorgeous graphics.
  • guitar hero 2 brings 50+ songs to the table.
  • okami brings the gorgeous.
psp
  • mgs: portable ops might just give me a reason to keep my psp, with multiplayer ala subsistance and a story that fills in the blanks in the metal gear solid storyline.
  • vice city stories might just improve on the already fantastic "stories" license. i always loved vice city's landscape best of all. by the end of the game, you knew your way around every alley. plus the soundtrack was, well, perfect.
  • locoroco makes me happy every time i play the demo. needless to say, i play the demo alot.
  • every extend extra promises rez-like gameplay, and i trust mizuguchi-san.
ds
  • legend of zelda phantom hourglass is the zelda game we all wanted on the ds. our prayers were finally answered. now about the jessica alba sex-clones...
  • mario vs donkey kong 2. the first one was super fun. let's do it again, shall we?
  • i don't know what special use they will find for the stylus in dk king of swing 2, but i loved the first one so much i imported it. i'm open to anything that doesn't include gorilla genitalia.
pc
  • crysis will crash my computer, i just know it.
  • the seemingly impossible happened: unreal tournament 2007 got more gorgeous.
  • i've said it one and i'll say it again, now that we've all seen the cyclops fight: dark messiah totally butt-rapes oblivion.


alex's E3 most wanted:

ds

  • yoshi's island 2: i don't think i really need to explain why i want this, but i'll go ahead & do it anyway. the original yoshi's island is an absolutely great game, and this looks like it'll be a worthy predecessor. the graphics, which take up both screens, look super pretty & smooth, and in the short clips we've seen, it looks hella fun. i'm really glad nintendo realized they don't always have to try to incorporate touch-screen functionality.
  • kirby ds: i was recently thinking about how kirby is one of my favorite franchises, so news of a new game for ds couldn't have come at a nicer time. canvas curse was fun, but i'm excited this new one's going back to that good ol' classic kirby platforming.
  • elite beat agents: if you ever got a chance to play ouendan, then you'll understand why i want this. i was always worried that if they decided to bring ouendan to the states, it would lose some of it's charm during the localization process. i think they made the made right choice going with a whole new adventure with new characters & music, although i highly doubt whatever music they put in it will be as awesome as the original japanese soundtrack. let's just hope it's not too bad.
  • diddy kong racing ds: mario kart set the bar for kart-racing on the ds pretty darn high, but i'm confident that diddy kong racing can atleast get very close. back in the day, i liked diddy kong racing more than mario kart, and it didn't even have a track editor then!
  • mario vs donkey kong ds: the original mario vs dk was a cute, fun, fantastic little game for the gba, so i'm eager to see how this new one turns out.
  • star fox ds: i have plenty of fond memories of star fox, and i'm hoping to make some more later this year. this game is lookin' good. there'd better be some wi-fi multiplayer.
  • cooking mama: one of those quirky, awesome looking games that i totally would've gotten already if importing wasn't so expensive. leave it to the badasses at atlus to bring it over to t3h US.
  • dk king of swing ds: another example of nintendo skipping touch-screen functionality for the sake of two screens full of goodness. the original king of swing was fun, and thanks to the positioning of the ds' l & r buttons, it looks like we'll have some more fun, without scrunching our hands up this time.
wii
  • the noises i made when i first heard of super smash bros brawl's showing cannot be typed, so let me just say that i haven't been this excited for anything in quite some time.
  • legend of zelda twilight princess will no doubt be incredible, and getting a wii version was a nice surprise. i think nintendo made a good choice here. releasing it only for wii would've been a slap in the face to all those faithful & patient gamecube owners, and releasing it only for gamecube would be letting a perfectly good oportunity to have a zelda game on wii go to waste.
  • super mario galaxy was probably the best looking wii game shown. i wasn't sure if mario + wiimote would = good, but i'm glad nintendo was, 'cuz it looks like tons of fun.
  • if excitetruck can convey the fun & style of the original excitebike into 3d as well as excitebike 64 did, count me in. racing against friends online would just make it extra awesome.
  • warioware smooth moves: ah, warioware. you will no doubt give me a chance to use the wiimote in all sorts of wacky ways, and for that i thank you.
  • red steel: what has been one of my most anticipated wii games has dropped down on the list due to some sketchy looking controls. i don't agree with what jim said, i don't think having the wiimote control the view would be a good idea, and evidently neither did ubisoft. they said they changed it because due to the sensitivity of the wiimote, it could be a very dizzying experience. that makes perfect sense to me. the thing that worried me about the controls is nothing big, just the fact that they look in need of very fine tuning. now that's expectable, it's not a final version of the game, i was just hoping things would be more tight than they are by now. i'm still looking forward to it of course, but i'm trying not to get my hopes too high.
  • wii sports looks simple & fun. i think this will provide many a good time with friends.
  • super monkey ball banana blitz: i was never a big monkey ball fan (yes, i just said "big monkey ball"), but i'm more than willing to give this one a shot. i think the wiimote will give the series that extra little umph it needs to roll into my heart.

xbox 360

  • my plan is to get a 360 either when there's a price drop or when halo 3 comes out.
  • if gears of war turns out to be as awesome as it could; then shit, we'll all have a damn fine game to play.
  • lost planet's demo is amazing. i can't believe we have to wait till later this year to get the full game. with all that time left to polish & finish the game, i can't see how this game won't rock.
  • splinter cell double agent: remember that part of the trailer when sam jumped out from under the ice and killed that guy? yeah, so do i. if my memory doesn't fail me, i was drooling profusely.
ps3

  • metal gear solid 4 guns of the patriots: ho-lee shit. i don't think a game trailer has ever been that great. i was speechless at the end.
  • assassin's creed looks beyond sweet, and i'll definitely be getting it if ps3s are ever affordable.
  • i think it's safe to say virtua fighter 5 is the most beautiful looking fighting game to date. that plus the awesome, deep gameplay of the virtua fighter series reeeally makes upset that ps3 will probably be the only console to get it.
  • resistance fall of man looks like a nice, solid, fun fps.
ps2

  • god of war 2: what can i say? this game looks pret-ty awesome. cutting off the wings of the thing you're riding on? badass.
psp

  • locoroco has been my most (well, come to think of it, ONLY) anticipated psp game for a looong time. after playing the demo, i want it even more.
  • every extend extra: tetsuya mizuguchi makes great games. i don't see why he'd break tradition now.


jim's E3 disappointments:

ps3
  • 600 dollars? for a playstation? get the fuck out.
  • ps3's controller is a culmination of other people's ideas. the xbox 360's triggers and guide button, a tilt sensor reminiscent of an old logitech pc controller, (which still fails to 1up the wii) and the four controller lights on the top are awfully similar to those on the wii-mote.
  • the controller looks almost identical to every analog stick sporting controller sony has EVER PRODUCED. good job, guys. way to think outside the box.
  • even though the new controller looks just like the dual shock, they nixed the vibrating function. sorry ladies.
  • warhawk looks like crimson skies without the charm.
  • where the hell was the infamous killzone2? could it be vaporware? we'll see next year.
xbox 360
  • shadowrun. hype, hype, and more hype. essentially, it looks like a nicely textured xbox 1 shooter, but still comes nowhere close to something like unreal championship 2. with all this talk of a cyberpunk garage game rpg, i didn't expect a mediocre shooter. xblm had two videos for this. two.
  • for all the talk, too human looks pretty, but plays terrible. the framerate is a slideshow, and most attacks never made their mark. we expect an explanation egm. you hyped the crap out of it and even had a hands on experience. you did nothing but praise it. wtf.
  • prey's framerate is unnacceptable. it was very ambitious, but its biggest mistake was choosing the doom3 engine. look how far quake4 got with it. terrible framerates, and ugly mapping. move on fellas. unreal engine3 is where it's at..
  • saint's row had not even one playable demo or new trailer. what's up with that? couldn't get above 15fps?
  • really want to play lumines on my 360, but not with madonna. ...unless it's "1993 body of evidence" madonna.
wii
  • tony hawk's downhill jam for wii looks worse than most gamecube games. in fact, it looks like a dreamcast game. methinks activision hired the wrong dev team (their last project? disney skate adventure.)
ps2
  • god hand looks like crap, plays like crap, and like most listings in our disappointment bin, was over-hyped.
psp
  • lumines with a disney license? i heard good things about the squeenix/disney projects, but don't you dare fuck with my lumines. madonna's already tainted them on the xbl arcade.
  • not enough psp titles announced. if they faze this sucker out already i'ma kick some ass.


alex's E3 disappointments:

i don't really have enough gripes to separate them into categories, so i'll just give you a paragraph of the shit that stank the most.

devil may cry 4 was a no-show. lame. i didn't really care, 'cuz i was expecting it, but it was still poopy to officially find out ps3 would be an ass-ripping $600. how on earth am i gonna play mgs4, sony?! i'm not rich! psh... and that controller? at first, i was angry, but then it just became laughable. oh, sony. you're the "brian wondra" of video games. i was also kinda bummed there was no mention of the next resident evil. i really would liked to have seen some new stuff. oh well. there's always tgs.

Adventures in Google

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we are now the fourth entry when searching for "antifanboy", the seventh when searching for anti-fanboy, and the tenth when searching for "anti fanboy". i feel a bit of accomplishment. strangely enough, our deviantart and youtube profiles come up before the actual site, but that's okay. if you search for "antifanboy" deviantart is the first and youtube is the seventh and eighth. search for "anti-fanboy" and our deviantart is fifth, and our forums are tenth.

go figya.

also, i've changed a few things around the site on this, the last day of e3. we now have a tried and true rss feed system, via feedburner. they're pro, so go ahead and add us. once we get a few subscribers to our feed, we'll post a reader counter. scroll down, and you'll see two new ads. one's for "it's always sunny in philadelphia," the other's for "the venture bros". the new seasons start soon, and i love both those shows, so i'm promoting them. no harm in that. their fanbase could certainly grow.

*in response to your comment, yes, we will eventually get a domain name and hosting service. for now, though, we're flat broke. let's just say our company budget is "the value menu".

Yuu Just Don't Get It

Thursday, May 11, 2006
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a large number of reporters from e3 have stated that the wii's motion control feels too loose, and have complained that even the developers had a hard time controlling (zelda for instance). my argument? of course it's going to be tough. every new control scheme has a learning curve. when i started playing shooters on the xbox, i was terrible. i'd walk into walls, overshoot my targets, and generally look like a jackass. now, i can rack up as many kills as the next guy. try putting a seasoned xbox shooter in front of a mouse and keyboard for counter-strike. now he looks like a jackass. that same analogy applies to the wiimote. it just takes some getting used to. it's nintendo, i'm sure they'll work out any bugs it may have aswell in time for launch.

Watermarks Suck

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i'm tired of all these images and videos from gamespot, ign, 1up and every other gaming news website under the sun having large, obnoxious watermarks. if you made the image, found the image, or took the image, by all means watermark it. but if you got your media in a press kit, don't watermark it as your own. everybody got that press kit. shut the fuck up.

What The Fuck Happened to Kotaku?

Tuesday, May 09, 2006
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seriously. this was posted today for fucksake. when they aren't posting old game commercials from youtube, they are posting shit like this. i remember when crecente and company ran the best video game news blog on the internets. now it's reduced to posting old shit, stupid shit, and pointless shit. i'd rather they didn't post at all if they are in a dry spell. it's better than spamming your faithful rss'ers.

like the new format though kotaku; all the gawker sites got a much desired facelift.

Bringing Home the Bacon

Monday, May 08, 2006
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as promised, the xbox live team is "bringing it home" for this year's e3. already up on the marketplace:
  • test drive unlimited demo and e306 trailer
  • dead rising e306 trailer
  • lotr battle for middle earth II e306 trailer
  • brothers in arms hell's highway e306 trailer
  • john woo presents stranglehold e306 trailer
  • sonic the hedgehog e306 trailer
  • rain e306 trailer
  • ddr universe e306 trailer
  • bullet witch e306 trailer
...and it's only monday! the lost planet demo arrives tuesday and the motogp06 demo on thursday. there's a chromehounds demo scheduled for later on in the week, but that's what sega's saying, not m$. also on the way are more hi-def trailers than you can shake a stick at and new call of duty maps should arrive wednesday. i suggest turning off your torrents, finding a tv or monitor no one is using, hooking your 360 up to it, and downloading all the new content on the marketplace this week. it's gonna be chronicles of riddick-ulous*.





*chronicles of riddick-ulous tm 2004 alex hiner

Super Princess Peach

Tuesday, May 02, 2006
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yesterday super princess peach finally came via gamefly. it slowly got pushed below games like tomb raider legend, chibi robo, oblivion, etcetera... etc. but now it's in my ds, and guess what? it's great! it's a bright, colorful 2d sidescroller from the guys who brought us mario. what more could be asked of this game? apparently, alot of nintendo fanboys found it to be way too easy, because they were able to blast through it in a few hours. true, i started the file and beat bowser within 5 hours; but afterward, i went back and looked for the hidden toads, played the numerous minigames, and collected puzzle pieces and songs. the game is deeper than most of these speed run braggarts will admit.

mario, luigi, and a bunch of toads are kidnapped by bowser, and the mushroom kingdom is sent into emotional chaos. one toad cries, one toad is angry, another is happy as a clam. this is all due to a magical vibe sceptor blah blah blah. point is, peach has to save them utilizing a magical talking parasol and on-cue mood swings. these aren't just gimmicks, however, as they come in handy for everything from puzzles to accessing hard to reach areas. the happy vibe spins her like a tornado, which can be used to float or fly up to higher levels. it also gets rid of clouds that block doors and spins windmills. making her cry has several advantages. she runs faster, can make beanstalks grow, spin waterwheels, diffuse sand blockades, and in the icy levels, make slicker surfaces to slide on. making her angry envelopes her in fire, which kills just about anything she comes in contacts with, makes every landing an earth-shattering stomp, lights torches, and even works with hot air balloons. making her calm uses up the vibe meter to refill health. this comes in handy on some of the more frustrating boss fights.

the levels are expansive, well designed, and colorful. each has its own pallette, look, and enemies. you can complete the main campaign in a few hours, but that's probably because you won't want to put it down. like mario vs donkey kong for the gba, the gameplay is fun and addictive, but the campaign is short and somewhat easy. overall, this is still a great addition to your ds library.

verdict: 08/10; worth purchasing. probably looks brilliant on the dslite.


w007