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360 reviews coming soon

Monday, November 28, 2005
today, all the games arrived. expect xbox 360 impressions of perfect dark zero, call of duty 2, project gotham racing 3, gun, and amped 3. i'll also review the 360 itself, so stay tuned! the xbox gets here tomorrow.

no one lives forever

Thursday, November 24, 2005
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nolf is one of the best online gaming experiences i've ever had. the five years i spent with quake III take the "w", but the first and second "no one lives forever" games were some of the best shooters ever produced. to this day, i haven't seen as much detail, work and care put into any shooter except half life 2.

the question on my mind lately? why not make a 360 nolf game? i constantly read that games like perfect dark zero and quake IV have the next gen look, but not the next generation gameplay expected by now. pretty textures and physics don't make a game. just once in a next generation shooter, i'd like destructible environments (red faction) and death animations in a game that isn't made by criterion (black).

no one lives forever had a great plot, robust characters, exotic locations, and tiny details to be seen (and heard) in every inch of the game. you could listen in on guard's conversations, peek around the corner, toss a coin to distract them, then jump out and quietly ventilate their skulls.

set in the sixties, you were cate archer, sexy scottish super spy. you jetsetted from morrocco to germany, the caribbean to the alps. in one level you'd be in a firefight with a fat "horned" opera singer. in the next, you'd be freefalling from a burning plane, trying to catch the man with the last parachute. in another, you'd speed up a mountain trail on a snowmobile, and in the next, you fight off a shark with a speargun. this was just the first game.

maybe it was the arsenal. everybody loves a large selection. the shepherd arms p38 9mm, petri .38 airweight revolver, braun 9mm parabellum, hampton mpl 9mm smg, gordon 9mm smg, ak47 assault rifle, m79 grenade launcher, hampton carbine, geldmacher svd, bacalov corrector, sportman ex crossbow, and the morris model 14 speargun rounded out the weapons of this world.

almost every gun could be loaded with either the standard full metal jacket ammunition, dum dum rounds that expand on impact, or phosphorus rounds that explode through soft targets.

two types of laser guns, a breifcase rocket launcher, lipstick explosive devices that come in impact, proximity, and timed flavors; sleeping gas, stun gas, and acid gas fulfill just about everything missing from the more than stellar weapons lineup.

as for gadgets, there's a belt buckle zipcord, plastic barrette with retractible lockpick and poison tipped blade, decaying body removal powder, camera disabling footage looper (speed anyone?), a blow torch disguised as a cigarette lighter, a security key code breaker, a robot poodle to woo guard mutts, and sunglasses that take snapshots and show lasers and mines.

multiplayer was a gem. if and when you could find a populated server, it was some of the most frantic fun ever. it was the first game i'd played where there were selectable player models that i liked. quake's look was a little too... space goth. my favorite multiplayer map was "the pad", a groovy bachelorette's condo. fun on a bun.

it would translate extremely well onto the xbox 360 and live. bring back halo 2's party system (why don't more games use it?) and keep the gameplay from the first two (contract jack was a disaster) and it's a guaranteed hit.

it wouldn't hurt to have:
  • a great story
  • robust live multiplayer
  • every location from the last two games and more
  • every weapon from the last two games and more
  • a great soundtrack like the first game
  • destructible environments
  • realistic death animations
  • more vehicular combat
  • optional third person perspective
  • dedicated melee and grenade buttons
  • for god's sake: KEEP CATE ARCHER!!!

happy skanks-giving

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a thanksgiving where you can't tune relatives out with a high priced gaming machine is... well you get the idea. try not to gorge yourself, and remember that just because the mall says it's christmas, doesn't mean it's christmas.

also remember this.

NOOOOOOOO!!!

Wednesday, November 23, 2005
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it turns out that this time, the fault rests on best buy's blue and gold shoulders. i ordered my 360 bundle with 2 day usps shipping, and they charged me for that. then they shipped all my items ups ground. my xbox is getting here next tuesday! i am in the middle of getting a refund, but shit, what a let down. the post office is still not doing their job but this one's not on them. best buy once again fucked me in the ass, without so much as a reach around. :(

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speaking of megaman...

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i had a little fun with mario kart ds' emblem maker. i'm a sucker for raph... respeck the sai!

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a launch night without a 360

Tuesday, November 22, 2005
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...is not a pleasant one. i have call of duty 2 on my shelf, beckoning me. i have the "woody" faceplate on my desk. my xbox is disassembled, and in the closet. atleast i have my other next generation console to keep me busy until tomorrow...

the future is now: today! today! today!

megaman retro vinyl

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4.99 at biglots.

no shit. company jazwares inc offers them for twice that in their online store, but if you live near a biglots like me, they just started offering the megaman retro-roto vinyl figures for a mere five bucks. right now, the only ones they have are megaman and protoman. i dunno about anyone else, but i'm going for the whole collection.

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postal 3: a foot in every ass

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mail man's here, and not a single xbox 360 in sight. someone's brown eye will be blue by the time i pull my chucks out of their ass. it's not best buy's fault, i got an email saying they shipped it the 20th, and i ordered it with two day shipping. hopefully the post office will pull their thumbs out of their collective asses long enough for me to replace it with my foot. there's this image in my head of my local post office being a bunch of cliffs clavins (cheers). i expect better from government workers... wait, no i don't. :(

down with the swirl

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the wait is finally over. the next generation has arrived, naysayers be damned. today, those who were in the first fifty preorders or were unlucky enough to wait over 72 hours outside a bestbuy now have their very own super compu- ... xbox 360. for all those who missed the bus, but absolutely MUST have one before the holidays are over, i suggest ransacking every retail outlet for 50 miles, trolling ebay, or taking your chance at comedy central's thanxgiveaway sweepstakes. i know ill be spending my weekend scanning for hourly codes. it's a vines family tradition.

more to come, the mail hasn't arrived yet, and i spent last night/morning creating and tweaking the site, so i just woke up a few minutes ago. i'll take a shower, then walk to best buy with my call of duty 2 ticket. hopefully all the midnight madness throngs haven't snatched up every copy of it.

testing, 1 2 3, testing. check, check.

hello. I'm Alex. I've joined Jim on this blog so I too can bring you nonsense-free reviews of games. a fun game is a fun game, no matter what system it's for or what other games it's comparable to. we're here to give you our honest opinions, without the sugar-coated or overly nitpicky filler. see you soon.

finished redecorating

...for now. the site is easy on the eyes, so i'm gonna play some battlefield 2 mc with alex. look for my next post, when i get my 360 (if the post office delivers it by this afternoon). if my camera is working, there'll be pics to accompany. not that anyone cares cept me and alex. im sure there are plenty of pictures by now of someone's 360. if you kids are good i'll throw in a picture of my balls.

bet you want to see the 360 now, huh?

pardon our dust

at the moment the site is under major renovations, but is coming together better than expected. more posts to come, as well as more contributors. stay tuned.

this blogosphere aint big enough...

tired of reading asskissing game reviews or seeing genuinely good games get panned by narrow minded "game journalists"? so are we. they don't pay us nearly enough to show them special treatment.

we are the anti-fanboy. we own every system our budget affords, and we love games. our shelves overflow with them; we gave up reading books a long time ago. we preorder, we stand in line, all for the love of the games. more importantly, we don't play favorites. we give our honest opinions, because we pay whatever ridiculous amounts the gamestores charge. we have the right, we take the right.

don't buy into the hype. buy a good game.


w007