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Metroid Prime: Multiplayer Impressions

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i have a sneaking suspicion this game is better suited for the dslite. while permanently fusing my right hand into a hook, i realised that a bigger stylus and higher dpad would keep this game's frantic wifi multiplayer fun, and not hideously painful. then i remembered that i was broke, so i could get no dslite. even if i had the cash, i'd have to wait for it to come available again, plus i have a feeling i should stop importing all my portables (white ds and psp, famicom gbamicro).

even though this game's wifi system is much more advanced than mario kart's, i have only been able to find one person matches, and i always get creamed. i'll be honest, i am pretty foreign to the metroid prime series. i played metroid and super metroid growing up and loved them. i was sort of late to the whole gamecube thing for a while, so i missed the hubbub over the first two prime games. i rented them both, and found them to be lackluster shooters. i know there are a shit-ton of nin'do fanboys that would like nothing better than to rip my throat out and shit in my bloody neck-hole, but it's my opinion. i love most of the nintendo titles for gcn, except for maybe f-zero and animal crossing. oh boy, here we go again.

hunters was a different experience than the first two primes, mainly because even though it didn't look better than the gamecube variety, it played better. even with a unified wifi system in its infancy, slightly better than 64 bit graphics, and an uncomfortable control setup, metroid prime: hunters' multiplayer is alot of fun. i mean, atleast every face button is jump. it could have been much worse. i'm really looking forward to seeing what they do with ds shooters in the progressing years.

verdict: 8.5/10; buy it with your dslite. until then, save yourself the arthritis meds.
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w007